Last week, we announced Proximity for Pokki.
Tonight – in hopes of helping other game developers get off the ground with HTML5 games and/or developing new apps for Pokki – we’re making the code for Proximity open source.
If you have some questions about anything we did in the app, please let us know in the comments and we’ll try to respond right there or write some tutorials for more complex answers.
Here are the interesting links:
When you’re done grabbing the code, see it in action by downloading Proximity for Pokki!
BlueLine’s first game release is Proximity for the Pokki platform!.
We’re still hard at work on our larger project, Hive for Xbox 360, but we took about a week and a half aside to make Proximity. The game was an entry for the Pokki 1UP contest which is currently going on.
Proximity is a territory-based abstract strategy game – like Chess… or Hive ;). You place colored tiles with a number of armies on them and try to conquer the surrounding territories. Also: the tiles are hexagons (we may be obsessed).
The game currently supports single-player vs. AI (the AI is pretty decent) and local multiplayer.
Pokki is a platform which wraps HTML5 apps and makes them downloadable and automatcially-upgrading & has an app-store. The contest is to make a game for the platform using HTML5 and other web-standards (flash is forbidden). There are 3 judged awards and a people’s choice award which goes to the app with the most active players by the end of the competition.
Please go download and play Proxmity! 🙂
So far, most of the feedback is along these lines:
- It’s maybe a bit too addictive
- Are those numbers really random?
- Oh, you can click the squirrel! 😀
Please let us know what you think of the game in the comments!