Simple project-sharing page (open source) in PHP

When reading a great article from the creators of Soma Water about how they raised $100,000 in 10 days on Kickstarter, the shared the idea of this share-page that they sent to their closest friends & supporters to ask them to share the project with their friends. The little landing page was cute, functional, and

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Posted in Web Development

Proposal for "Tatsu" standard notation

The tabletop designer of Hive, has just begun releasing his newest game, Tatsu. It's out in the UK and getting great critical acclaim, and is currently rolling out in mainland Europe and the United States during the summer of 2016. Since it's such a new game, there isn't a standardized notation for moves yet... so

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Posted in Game Development

"Simply Chess" - now free to play on Steam!

Our fourth game, "Simply Chess" is now available on Steam! It's just what it sounds like: Chess! We wanted to stick to the basics, but to provide a ton of play modes: local multiplayer, pass-n-play, 100 Levels of AI powered by the Stockfish engine, online play, and async play (correspondence chess) w/Steam Notifications. We are

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Posted in Announcements, Game Development

How to slow your framerate in XNA / Monogame / FNA

Sometimes, you may need to slow-down your framerate to test certain behavior in your game/app as it would appear on really bad hardware. The following snippet lets you easily tweak a framerate at runtime. Since Update() gets called every tick, just put this in any GameComponent and you should be good to go. Press "+"

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Posted in Game Development

Introducing "BlueZebra" a GPL command-line Reversi AI

Today, we're releasing some Open Source freeware! As part of creating our next game (Reversi for PC, Mac, and Linux on Steam), we wanted to make use of some of the great AI that's already been written for Reversi over the years. One of the most respected Reversi AI programs is WZebra by Gunnar Andersson.

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Posted in Announcements, Game Development