Comments on: Representing a board of Hexagonal pieces in a 2-dimensional array http://127.0.0.1:8899/posts/representing-a-board-of-hexagonal-pieces-in-a-2-dimensional-array/ Bringing award winning board games to Steam / Xbox 360, / HTML5 Thu, 05 Jan 2017 14:36:54 +0000 hourly 1 https://wordpress.org/?v=4.7.3 By: How today’s game developers come to grips with self-promotion | Digital Combat Soldiers http://127.0.0.1:8899/posts/representing-a-board-of-hexagonal-pieces-in-a-2-dimensional-array/#comment-1054 Mon, 03 Feb 2014 21:28:50 +0000 /?p=117#comment-1054 […] continues. “When we create a blog post about something extremely specific, like ‘Representing a Hex Board in a 2D Array,’ that’s probably not just interesting to other game developers, but also to a huge […]

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By: Calculating the bounding board for Hive | BlueLine Game Studios http://127.0.0.1:8899/posts/representing-a-board-of-hexagonal-pieces-in-a-2-dimensional-array/#comment-73 Sun, 25 Mar 2012 19:14:31 +0000 /?p=117#comment-73 […] and nomenclature, we’ll be using the coordinate system described in our recent post about representing hexagonal boards in 2-dimensional arrays. This post will be very hard to follow if you haven’t read […]

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